Seeing the Wood for the Trees: Making Awesome Foliage for Games
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These are my presentation slides from Develop:Brighton 2018 on how you can make awesome foliage for games.
In the presentation I identify and analyse foliage in current generation games before diving into practical advice and implementation, working within technology and time constraints, and finally what we can do to push the quality to be as good as it can be.
Size
3.4 MB
Length
19 pages
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